Nigeria - Multiple Indicator Cluster Survey MICS3 (2007), Nigeria, Third round
Reference ID | NGA-NBS-MICS3 2007-v1.2 |
Year | 2007 |
Country | Nigeria |
Producer(s) | National Bureau of Statistics [nbs] - Federal Government of Nigeria |
Sponsor(s) | Fedral Government of Nigeria - FG - Funding United Nation Children Educational Fund - UNICEF - Funding National Bureau of Statistics - NBS - Funding |
Metadata | Download DDI Download RDF |
Created on | Oct 18, 2010 |
Last modified | Dec 02, 2013 |
Page views | 640211 |
Downloads | 36755 |
Homemae toys
(Ce3c)
File: MICS3 Under 5 Children data
File: MICS3 Under 5 Children data
Overview
Type:
Discrete Format: character Width: 1 | Valid cases: 4925 Invalid: 0 |
Categories
Value | Category | Cases | |
---|---|---|---|
? | Missing | 0 | 0.0% |
C | Homemade toys | 4925 | 100.0% |
Warning: these figures indicate the number of cases found in the data file. They cannot be interpreted as summary statistics of the population of interest.
Questions and instructions
CE3. I am interested in learning about the things that (name) plays with when he/she is at home.
What does (name) play with?
What does (name) play with?
Does he/she play with?
Home made toys, such as dolls, cars and other toys made at home?
Home made toys, such as dolls, cars and other toys made at home?
If the respondent says "YES" to any of the prompted categories, then probe to learn specifically what the child plays with to ascertain the response
Circle Y if child does not play with any of the items mentioned.
Circle Y if child does not play with any of the items mentioned.
This question is used to learn about different types of playthings used by the child. We want to know if the child has objects to play with, and what these are, even if they do not include store-bought toys. We are interested in learning about other objects that are used as playthings, such as ordinary household objects and natural materials.
Extra care should be taken to ask this question and record the responses. Experience has shown that respondents find it very easy to give the same answer to a list of different playthings. Often they will answer 'Yes' to all items, whether or not it is true, perhaps because they think this is the 'correct' response or one that will please the interviewer.
After asking "WHAT DOES (name) PLAY WITH?" do not pause; start asking whether the child plays with playthings from each of the categories listed. For example, ask: "DOES HE/SHE PLAY WITH HOUSEHOLD OBJECTS, SUCH AS BOWLS, PLATES, CUPS OR POTS?" and so on.
If the respondent answers 'Yes' to any of these prompted categories, then probe to learn specifically what the child plays with to ascertain the response. For example, probe by saying "WHAT DOES HE/SHE SPECIFICALLY PLAY WITH?" or "CAN YOU PLEASE GIVE AN EXAMPLE?" If you ascertain that the child uses playthings that would fall into each of the prompted categories, circle the appropriate code.
Circle 'Y' if the child does not play with any of the items mentioned. Note that if 'Y' is circled, none of the other codes should be circled.
Extra care should be taken to ask this question and record the responses. Experience has shown that respondents find it very easy to give the same answer to a list of different playthings. Often they will answer 'Yes' to all items, whether or not it is true, perhaps because they think this is the 'correct' response or one that will please the interviewer.
After asking "WHAT DOES (name) PLAY WITH?" do not pause; start asking whether the child plays with playthings from each of the categories listed. For example, ask: "DOES HE/SHE PLAY WITH HOUSEHOLD OBJECTS, SUCH AS BOWLS, PLATES, CUPS OR POTS?" and so on.
If the respondent answers 'Yes' to any of these prompted categories, then probe to learn specifically what the child plays with to ascertain the response. For example, probe by saying "WHAT DOES HE/SHE SPECIFICALLY PLAY WITH?" or "CAN YOU PLEASE GIVE AN EXAMPLE?" If you ascertain that the child uses playthings that would fall into each of the prompted categories, circle the appropriate code.
Circle 'Y' if the child does not play with any of the items mentioned. Note that if 'Y' is circled, none of the other codes should be circled.